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Text File | 1995-10-31 | 50.8 KB | 1,318 lines |
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- Game Wizard 32 Shareware Version
-
- THE ULTIMATE GAME CHEATING EXPERIENCE
-
- Copyright (c) 1995 by Ray Hsu & Gerald Ryckman
- All rights reserved.
-
- Licensed to:
-
- Enhanced Software Design Inc.
- P.O. Box 92241
- 2900 Warden Ave.
- Scarborough, ON
- Canada M1W 3Y9
-
- Phone (416) 492-0157
- BBS No. (416) 497-8337
-
- Voice support is available for registered users only
-
-
-
-
- Table of Contents
- -----------------
-
- Disclaimer and Warranty . . . . . . . . . . . . . . . . . . . . . . . 2
- Licensing and Distribution . . . . . . . . . . . . . . . . . . . . . . 2
- System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . 2
- Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
- Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
- Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
- Number Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
- Using Game Wizard 32 . . . . . . . . . . . . . . . . . . . . . . . . . 5
- Memory Address Search . . . . . . . . . . . . . . . . . . . . . . . 5
- Result of Memory Address Search . . . . . . . . . . . . . . . . . . 7
- Table of Memory Locations . . . . . . . . . . . . . . . . . . . . . 7
- Edit Memory Contents . . . . . . . . . . . . . . . . . . . . . . . . 8
- File Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
- File Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
- Hex File Editor . . . . . . . . . . . . . . . . . . . . . . . . . 11
- Game Playing Speed . . . . . . . . . . . . . . . . . . . . . . . . . 11
- Picture Grabber . . . . . . . . . . . . . . . . . . . . . . . . . . 11
- Protect Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
- Boss Screen with Password . . . . . . . . . . . . . . . . . . . . . 12
- View Current Program Screen . . . . . . . . . . . . . . . . . . . . 12
- Load Previous Saved Program from Disk . . . . . . . . . . . . . . . 12
- Save Current Program to Disk . . . . . . . . . . . . . . . . . . . . 12
- Crash Back to DOS . . . . . . . . . . . . . . . . . . . . . . . . . 12
- DOS Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
- Miscellaneous Commands . . . . . . . . . . . . . . . . . . . . . . . 13
- Searching Techniques . . . . . . . . . . . . . . . . . . . . . . . . . 13
- Command Line Options . . . . . . . . . . . . . . . . . . . . . . . . . 15
- Questions & Answers . . . . . . . . . . . . . . . . . . . . . . . . . 18
-
-
-
-
- Disclaimer and Warranty
- -----------------------
-
- Game Wizard 32 is distributed "AS IS". The authors specifically disclaim
- all warranties, expressed or implied. In no event shall the authors be
- liable for any damages either from the direct use of this product or as a
- consequence of the use of this product. Because of the various hardware
- and software environments in which Game Wizard 32 may be used, no warranty
- of fitness for a particular purpose is offered.
-
-
-
- Licensing and Distribution
- --------------------------
-
- Game Wizard 32 is NOT public domain. It is copyrighted software
- distributed as shareware. Game Wizard 32 may not be changed or modified
- in any way except by the authors. This shareware version may be freely
- distributed as long as it remains in its complete form with all support
- and documentation files. Please note that a great deal of time and effort
- has been invested in the development of this program. You are granted a
- license to try Game Wizard 32 for a 30 day trial period. If, after this
- time, you are satisfied with this program and intend to continue using it;
- you must register it.
-
- The payment of this registration fee entitles the user to receive the
- release of Game Wizard 32 with additional features and a printed manual.
- Please refer to the REGISTER.DOC file for further information on
- registration and pricing.
-
- If you obtained this program from a shareware disk distributor, then you
- have only paid for the service of copying this disk; but you have not paid
- for the program itself. The authors have received no proceeds from the
- payment already paid to the shareware disk distributor for this program.
-
- All products or services mentioned in this manual, including: PC, AT, PS/2,
- PENTIUM, IBM, VGA, VESA, TRIDENT, SOUND BLASTER, GRAVIS ULTRASOUND, ADLIB,
- PRO AUDIO SPECTRUM, MS-DOS, DR-DOS, EMM386, QEMM386, 386MAX, NETROOM,
- DOS4GW, MS WINDOWS, DESQVIEW, OS/2, WINDOWS NT, VCPI, STACKER, DOUBLE SPACE,
- SIMCITY 2000, DOOM 2 and CIVILIZATION are trademarks, registered trademarks,
- service marks, or registered service marks of their respective companies or
- organizations.
-
-
-
- System Requirements
- -------------------
-
- - 80386 or better processors.
- - DOS 3.1 or higher.
- - VGA Graphic Card.
- - 100% IBM compatible computer.
-
-
-
-
-
-
- Game Wizard 32 Shareware - 2 - Reference Guide
-
-
-
- Features
- --------
-
- Game Wizard 32 currently supports the following features:
-
- - Compatible with:
- - 386/486/Pentium/Pentium Pro Systems
- - MS-DOS versions from 3.1 to 6.2 and DR-DOS 5 to 6
- - DOS Extender support under all popular memory managers
- - Searching any extended memory address
- - Edit any extended memory address
- - Disk compression utilities, such as STACKER, DOUBLE SPACE, etc.
- - AdLib, Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound
- Blaster AWE32, Pro Audio Spectrum and MIDI compatible sound cards
- - Memory managers, such as QEMM386, 386MAX, NETROOM, and EMM386
- - VGA and SVGA VESA v1.0+ standard
- - Different mouse drivers
- - Ability to search and edit any memory address
- - Ability to capture any EGA/VGA/SVGA graphic screen to disk
- - Ability to use EMS/XMS for super fast program operation
- - Requires 13K of conventional memory
- - Requires no conventional memory on systems with memory managers that are
- capable of loading programs high
- *- Enhanced file manager capable of editing any file
- - Math Co-Processor support
- - Fully configurable with the ability to unload itself from memory.
- *- ENHANCED Search Engine capable of finding almost anything imaginable
- (Intermediate and Advanced search methods)
- - Ability to alter and freeze the parameters of any game
- +- Ability to store and freeze up to 90 entries in each cheat table,
- including extended memory
- - Ability to save cheat tables for games so that they can be reused
- at a later date by you or by any other Game Wizard 32 user
- +- Ability to view any text file (i.e. hints or solutions) within games
- - Adjusts game speed for optimal playability
- - Built-in screen saver to prolong the longevity of your monitor
- - BOSS screen with password option to prevent your boss or your mom :=)
- from realizing that you are playing games instead of working
- - Ability to pause and view the screen so that subsequent moves can be
- more carefully planned
- *- Ability to Save and Load most games including EMS/XMS/DOS4GW and SVGA
- games, anytime or anywhere, regardless of whether or not the game has
- its own save/load functions. (Note: Some games only permit saving and
- loading at a certain time or place, or NOT at all)
- - Ability to Crash to DOS from within any game (i.e. enables one to exit
- from the game into DOS).
- *- Ability to Shell to DOS from within any game.
- - Ability to activate Game Wizard 32 using the mouse buttons
- - Enhanced modem and network support
-
- * Available in Game Wizard 32 Pro version only
- + Available in Game Wizard 32 Standard and Game Wizard 32 Pro versions
-
-
-
-
-
-
- Game Wizard 32 Shareware - 3 - Reference Guide
-
-
-
- Introduction
- ------------
-
- Game Wizard 32 is an innovative and versatile program which will allow the
- user to participate more intelligently in computer games. What is
- particularly useful is that Game Wizard 32's features may be applied to
- any program or game. Game Wizard 32 permits the user to enhance the
- features of the game as well as the speed of the game. The user is also
- able to save and load a program at a later time, regardless of whether or
- not this was originally a feature in the game. Any modification made to the
- game will not alter the program stored on disk, but only the game currently
- in memory. By experimenting with Game Wizard 32, you will be able to
- increase your knowledge of how games and other computer programs work. More
- complex modifications or enhancements can then be made to those programs.
- Game Wizard 32 can be applied to almost all existing games, or future games
- without the need to purchase additional codes or modules.
-
-
-
- Getting Started
- ---------------
-
- Game Wizard 32 can be installed onto your computer very easily, simply copy
- or extract all the files from the compressed file into a directory that is
- defined in your DOS PATH. You may optionally create a new directory to hold
- the Game Wizard 32 files (i.e. C:\GW). If you choose this option, you must
- EITHER add the new directory name to your DOS PATH in your AUTOEXEC.BAT,
- OR ALWAYS start Game Wizard 32 from the new directory you have created.
-
- After copying or extracting the files to the directory of your choice, type
- in GWSETUP and press Enter at the DOS prompt to configure Game Wizard 32
- for your computer. After configuring Game Wizard 32 type GWSHARE and press
- the Enter key at the DOS prompt. This will allow Game Wizard 32 to become
- TSR (Terminate & Stay Resident). Game Wizard 32 can then be activated at
- anytime by pressing the ` key (i.e. the key next to the 1 and above the
- tab). Now that Game Wizard 32 is resident in memory, you may want to try
- our interactive demo (GWTUTOR.EXE) for a quick introduction to Game
- Wizard 32.
-
-
- Number Systems
- --------------
- Although most people are familiar with the decimal number system, it cannot
- be easily incorporated into computers. Since computers can only tell
- whether a signal is high or low (i.e. on or off), a number system
- consisting of 1's or 0's must be used by the computer internally. This is
- known as the binary number system.
-
- With only 1 or 0, it is impossible to store large quantities of
- information. Only two separate items can be represented simultaneously
- (this is known as a bit). However, binary digits can be grouped together
- to represent more information. A group of 8 binary digits (8 bits) is
- commonly known as a byte. A byte can represent up to 256 different pieces
- of information. If two bytes or 16 bits are grouped together (commonly
- known as a word); 65,536 pieces of information can be represented at once.
-
-
-
- Game Wizard 32 Shareware - 4 - Reference Guide
-
-
-
- For values larger than 65,536; four bytes or 32 bits can be grouped
- together (commonly know as a dword) so that 2,147,483,647 pieces of
- information can be represented at once. Table 1 illustrates the first few
- binary numbers and their decimal and hexadecimal equivalents.
-
- +-----------------------+---------------------------+----------------------+
- | BINARY | DECIMAL | HEXADECIMAL |
- |-----------------------|---------------------------|----------------------| 0000 | 0 | 00 |
- | 0001 | 1 | 01 |
- | 0010 | 2 | 02 |
- | 0011 | 3 | 03 |
- | 0100 | 4 | 04 |
- | 0101 | 5 | 05 |
- | 0110 | 6 | 06 |
- | 0111 | 7 | 07 |
- | 1000 | 8 | 08 |
- | 1001 | 9 | 09 |
- | 1010 | 10 | 0A |
- | 1011 | 11 | 0B |
- | 1100 | 12 | 0C |
- | 1101 | 13 | 0D |
- | 1110 | 14 | 0E |
- | 1111 | 15 | 0F |
- | 1 0000 | 16 | 10 |
- | 1 0001 | 17 | 11 |
- | 0110 0100 | 100 | 64 |
- | 1100 1000 | 200 | C8 |
- | 1111 1111 | 255 | FF |
- | 1 0000 0000 | 256 | 01 00 |
- +-----------------------+---------------------------+----------------------+
-
- As binary numbers increase in size, humans experience greater difficulty
- in reading them. Hence, a hexadecimal number system was developed to
- address this problem. Hexadecimal is a base 16 number system. Its digits
- are represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F.
-
-
-
- Using Game Wizard 32
- --------------------
-
- The following sections contain detailed information on the operation and
- usage of each of the features within Game Wizard 32.
-
-
-
- Memory Address Search
- ---------------------
-
- The Memory Address Search option will enable you to find items within a game
- (i.e. lives, ammunition, coordinates, money, invulnerability, etc.).
-
- There are three search methods: Basic, Intermediate, and Advanced. The
- Intermediate and Advanced search options are only available in Game
- Wizard 32 Pro.
-
-
-
- Game Wizard 32 Shareware - 5 - Reference Guide
-
-
-
- After the Memory Address Search is selected, input the number you are trying
- to locate into the search slot and press the Enter key to begin searching.
-
- Function Keys
- -------------
-
- Ctrl-E This is used when you have completed the current search and wish
- to begin a new search session.
-
- Ctrl-P This option is invoked when an incorrect number was entered in the
- previous search attempt. This only allows you to return to the
- previous search attempt and cannot be used consecutively.
-
- Esc This will abort the search
-
-
- Search Methods
- --------------
-
- Each of the search methods is explained in the following sections.
-
-
- Basic
- -----
-
- The Basic search method should be used if you know exactly what you are
- looking for (i.e. money, lives, bullets, etc.).
-
- For example, suppose the game begins with three lives. Activate Game
- Wizard 32; select Memory Address Search; choose the Basic option; input
- the number of lives at the search prompt (i.e. 3) and press Enter to begin
- searching. After returning to the Main Menu, press Esc to exit Game
- Wizard 32 and return to the game. Play the game until the number of lives
- has changed, then activate Game Wizard 32 again. Select the Memory Address
- Search, and type in the new number of lives (i.e. 2). If it finds 8
- possibilities or less, it will automatically go to the Result of Memory
- Address Search screen and wait for you to make a selection. The above
- process of returning to the game and activating Game Wizard 32 to input new
- search values should be repeated until the correct address has been found.
-
- When searching for an item, Game Wizard 32 will also look for the value
- that is 1 less than the actual value entered. This is performed because
- the value that is stored in memory is sometimes one less than the number
- displayed by the game. Some game programmers use this method for storing
- items.
-
-
-
- Intermediate & Advanced ( Game Wizard 32 Pro version only)
- -----------------------
-
- These options are used when the actual value of the items you wish to search
- for are unknown (i.e. energy bars, coordinates in a game, inventory items,
- invulnerability, etc.). Sometimes the programmers purposely store the data
- in an unconventional manner. Game Wizard 32 also has the capability of
- locating those types of data using the Intermediate and Advanced search
- methods.
-
- Game Wizard 32 Shareware - 6 - Reference Guide
-
-
-
- Result of Memory Address Search
- -------------------------------
-
- After using the Memory Address Search to locate possible addresses for an
- item, the user must select the Result of Memory Address Search function in
- order to determine the correct address. When searching for an item with
- the Basic option, usually only a few possible addresses will be found.
- However, more possible addresses may be found when using the Intermediate
- and Advanced options.
-
- The Result of Memory Address Search function will allow the user to browse
- through up to 100 memory addresses using the cursor keys. An entry with a
- * beside it represents an address that is located in the system's extended
- memory (above the first meg.). A selection can be made by moving the black
- highlight bar over the memory address that best matches the search criteria
- that was used and then pressing Enter to select it. If more than 100
- addresses are found, the message "More searches are required to determine
- the exact address..." will be displayed.
-
- When scrolling through the list, the current memory value for the address
- that is highlighted will be displayed on the top of the window. The value
- will be shown in byte, word and dword formats. The total number of
- possible matches will also be shown on the top of the window.
-
- The memory location that was selected becomes the Selected Address that
- will be used by the Table of Memory Locations and Edit Memory Contents
- functions.
-
- Sometimes, more than one memory address will be found that matches the
- search criteria. If this is the case, trial and error must be used to
- determine the actual address where the data is stored.
-
-
- Keys
- ----
-
- A Add highlighted memory address to the Table of Memory Locations
-
- Enter Select the highlighted memory address
-
- Esc Return to the main menu
-
-
-
- Table of Memory Locations
- -------------------------
-
- After using the Result of Memory Address Search to select the possible
- addresses of items in memory, the user should input the Selected Address
- into the Table of Memory Locations. By creating an entry in the Table of
- Memory Locations, the value of that address can be modified or frozen. Each
- entry consists of five columns: Freeze (first column) which displays
- whether the item is frozen or not; Description (second column) which is
- used to identify the entry; Size (third column) which is used to determine
- the maximum value that can be edited; Address (fourth column) or the
- memory location of the item (extended memory addresses will have a * beside
-
-
- Game Wizard 32 Shareware - 7 - Reference Guide
-
-
-
- them); and Value (fifth column) which shows the current value of the
- Specified Address for this entry. A negative number may appear in some
- games when an excessively large number has been entered in the value
- column. This can be resolved by placing a smaller number in the value
- column. Please note that the Address column is in hexadecimal while the
- Value column is in decimal format.
-
-
- Keys
- ----
- E Edit/Create the highlighted entry. Once you are in the Edit mode,
- the following commands can be found at the bottom of the screen:
-
- Tab Move to the next column
- Ctrl-S Input the Selected Address into the entry column (only
- necessary if the Address column is not 00000000)
- Enter Save changes made to the entry
- Esc Abort all changes made
-
- F Toggles whether a particular entry in the table is frozen or not.
- Freezing a particular memory address prevents its value from being
- modified. When frozen, the entry will be highlighted white and a
- dot will appear in the brackets to the left of the description.
-
- L Loads a previously saved table into memory. Tables should ONLY be
- loaded inside a game. When a table is loaded, it is recalculated
- based on criteria within that particular game. If it is loaded
- outside the game, the table may not function properly.
-
- N Clear (remove) all entries from the current table
-
- S Save all of the entries in a table to disk. Tables should only be
- saved inside a game. If the table is NOT saved inside the game, it
- may not function correctly when loaded. When saving the table,
- you will be prompted for a filename (no extension needed) and
- a brief description.
-
- Delete Delete an entry from the table
-
- Enter Edit the value of the highlighted entry
-
- Esc Return to the Main Menu.
-
-
-
- Edit Memory Contents
- --------------------
-
- This version of Game Wizard 32 can only edit and search conventional memory.
- Game Wizard 32 Pro will allow the user to edit and search conventional
- or extended memory. This is especially useful in adventure games when
- large quantities of data need to be modified. It can also be used to
- locate and alter names, descriptions, patterns, etc. within games.
-
-
-
-
- Game Wizard 32 Shareware - 8 - Reference Guide
-
-
-
- Keys
- ----
-
- E Edit the memory region currently displayed on the screen. Once in
- Edit mode, you will be presented with the following commands:
-
- Tab Switch between Hexadecimal/ASCII editing modes
- Ctrl-S Save changes made to memory
- Esc Return from editing memory
-
- G Allows the user to move directly to a particular address rather
- than scrolling through memory with the cursor keys.
-
- H Allows the user to convert from hexadecimal to decimal and vice
- versa. Once in the hex converter, the following commands are
- available:
-
- Tab Switch between hexadecimal/decimal entry modes
- Enter Convert the value entered
- Esc Return from hexadecimal/decimal converter
-
- N Repeat the previous search
-
- S Search for a hexadecimal or ASCII string from the current position
- in the memory editor. When searching, the following commands are
- available:
-
- Tab Switch between hexadecimal/ASCII search modes
- Ctrl-C Toggle case sensitivity. When the dot is displayed, case
- sensitivity is on
- Enter Commence search for inputted data
- Esc Return from search
-
- Ctrl-G Go to the address that was selected in the Result of Memory
- Address Search. Sometimes you may wish to edit a particular
- memory location only once. If this is the case, it may be faster
- and easier to modify it by using the Edit Memory Contents rather
- than using the Table of Memory Locations. This is achieved by
- pressing Ctrl-G to go to the selected address and then using the
- Enter key (edit function) to modify this particular value.
-
- Esc Return to the Main Menu
-
-
-
- File Manager
- ------------
-
- This Game Wizard 32 option can be used to copy, move, delete, rename, view
- and edit files with ease. The source directory is the current directory
- that you are in, and the destination directory is the default directory
- where the files will be copied or moved to. You may override the default
- destination directory by specifying a different one.
-
-
-
-
-
- Game Wizard 32 Shareware - 9 - Reference Guide
-
-
-
- Keys
- ----
-
- PgUp Scroll up one full page
- PgDn Scroll down one full page
- Home Go to the beginning of the file
- End Go to the end of the file
- Enter View a file
- F1 Copy file(s)
- F2 Delete file(s)
- F3 Move file(s)
- F4 Rename file(s)
- F5 Unmark all files
- F6 Mark all files
- F7 Hex edit a file
- F8 Help
- F9 Change source directory
- F10 Change destination directory
- Space Mark or unmark a file
-
- File Sorting Options
- --------------------
-
- Alt-D Sort files by date (ascending order)
- Alt-E Sort files by extension (ascending order)
- Alt-N Sort files by name (ascending order)
- Alt-S Sort files by size (ascending order)
- Ctrl-D Sort files by date (descending order)
- Ctrl-E Sort files by extension (descending order)
- Ctrl-N Sort files by name (descending order)
- Ctrl-S Sort files by size (descending order)
-
- Set/Clear File Attributes (single or marked files)
- -------------------------
-
- Alt-A Set archive file attribute
- Alt-H Set hidden file attribute
- Alt-R Set read only file attribute
- Alt-Y Set system file attribute
- Ctrl-A Clear archive file attribute
- Ctrl-H Clear hidden file attribute
- Ctrl-R Clear read only file attribute
- Ctrl-Y Clear system file attribute
-
-
- File Viewer
- -----------
-
- The File Viewer is only available in Game Wizard 32 Standard and Game
- Wizard 32 Pro. It will allow the user to view any text file (i.e. hints
- or solutions) within any game.
-
-
-
-
-
-
-
- Game Wizard 32 Shareware - 10 - Reference Guide
-
-
-
- Hex File Editor
- ---------------
-
- The Hex File Editor is only available in Game Wizard 32 Pro. It will
- allow the user to hex edit any file (i.e. save game data) within any game.
-
-
-
- Game Playing Speed
- ------------------
-
- Game Wizard 32 can slow down and speed up your game playing speed. It was
- designed to allow increased playabililty of older games on modern fast
- computers.
-
- Use the cursor keys to adjust the speed index and press the Enter key to
- activate it.
-
- This feature may not work with all games. The speed of most games can be
- decreased but only in some games can the speed be increased. Whether the
- speed can be adjusted depends on how the game was programmed. Some games
- were designed to run at a specific speed. Altering their speed may cause
- them to crash or behave abnormally.
-
- The speed index is only calibrated the very first time Game Wizard 32 is
- executed. To recalibrate the delay factor for the speed index, use the
- /recalc command line option. This may be necessary when using different
- memory managers.
-
-
-
- Picture Grabber
- ---------------
-
- This option is only available in Game Wizard 32 Pro. This feature will
- save the current EGA/VGA/SVGA graphic screen to a .PCX file. Use the
- command line option /PCXPATH to change the default save directory for the
- .PCX files. Please refer to the Advanced Command Line Option section for
- more information on this option.
-
-
-
- Protect Screen
- --------------
-
- This feature blanks the screen to prevent screen burn in. Game Wizard 32
- will also protect the screen if it is activated and no key is pressed for a
- specific length of time. The default screen blanking time is 3 minutes.
- This blanking time can be in the range of 1 - 60 minutes. The default delay
- may be adjusted and saved with the /b= command line option.
-
- i.e. To set the screen blanking delay to 10 minutes use GWSHARE /b=10 at the
- command line.
-
-
-
-
-
- Game Wizard 32 Shareware - 11 - Reference Guide
-
-
-
- Boss Screen
- -----------
-
- Any text screen and password can be used by Game Wizard 32 to hide the
- current game screen. It can be used to hide a game from your boss or
- prevent a nosy person from playing with your computer while you are away!
- In order to create a new Boss Screen, you must first delete the existing
- GW.BOS file from the Game Wizard 32 directory. You may then capture
- the currently displayed text screen by activating Game Wizard 32 and
- selecting the Boss Screen option. This screen will then be shown
- everytime the Boss Screen option is used. Remember that a correct
- password must be entered in order to exit the Boss Screen. The default
- password is GW (you must press the Enter key after typing the password).
- To adjust and save a new default password (maximum 8 characters), use the
- /p= command line option.
-
- i.e. To set the default password to book use GWSHARE /p=book at the command
- line.
-
-
-
- View Current Program Screen
- ---------------------------
-
- This allows the user to view the current game screen. In the excitement of
- the game, a player may not be aware of the exact details (i.e. lives,
- ammunition, etc.) of the game. These details can be easily verified with
- this option. Prior to searching or editing memory, it may also be a good
- idea to confirm the items you plan to search for or edit by using this
- feature.
-
-
-
- Save & Load
- -----------
-
- The Save & Load functions are only available in Game Wizard 32 Pro. They
- will allow the user to save and load programs including EMS/XMS/DOS4GW and
- SVGA states, for use at a later time even though this feature may not be
- built into the game. This is not a substitute for the internal save and
- load feature within games. It is designed for games that do not have
- save/load features or games that only allow you to save at a certain time
- or place.
-
-
-
- Crash to DOS
- ------------
-
- This feature will terminate the program that is currently running and
- return the user to the DOS prompt.
-
- Game Wizard 32's Crash to DOS was designed to be used with programs that do
- not have their own exit to DOS function. It also allows the user to exit
- back to DOS from a system crash which was caused by a poorly programmed
- game. After selecting this function, all of the memory and the devices that
-
-
- Game Wizard 32 Shareware - 12 - Reference Guide
-
-
-
- were used after running Game Wizard 32 will be reset and the system will
- return to its original configuration.
-
- Crash to DOS will NOT terminate a batch file already in progress, but will
- clear the program that is currently being executed. It will then proceed
- to the next command in the batch file.
-
-
-
- DOS Shell
- ---------
-
- The DOS Shell function is only available in Game Wizard 32 Pro. Game
- Wizard 32's DOS Shell function was designed to allow programs to shell to
- DOS by swapping the program that is currently being executed into
- EMS/XMS/DISK. This will free most of the conventional memory and allow
- the user to perform everyday tasks. The user can return from the DOS Shell
- back to the game anytime they choose.
-
-
-
- Miscellaneous Commands
- ----------------------
-
- In the Main Menu, there are a few hidden keys that are included to increase
- the compatibility with certain programs. The following keys are available:
-
- Keys (on the numeric pad)
- -------------------------
-
- Grey Minus - On some slow systems, a game might become slightly slower after
- returning from Game Wizard 32. To solve this problem, activate
- Game Wizard 32 and press the Grey Minus key a few times to
- adjust the speed of the game back to its original state.
-
- Grey * - This is equivalent to the Esc key in the Main Menu. This is
- provided because in some poorly programmed games, the Esc key
- that was used to exit Game Wizard 32 is also acknowledged by
- the game (i.e. it might cause the game to exit prematurely).
-
- In some games you may wish to automatically repeat a certain key. This can
- be accomplished by holding down that key while activating Game Wizard 32.
- To disable this feature, press the "auto repeat" key again.
-
-
-
- Searching Techniques
- --------------------
-
- Games that contain items with known values can be located quickly using the
- Basic Memory Address Search. The Basic search method operates under the
- principle of eliminating addresses that do not match the search criteria
- specified. The most efficient way to accomplish this is by searching for
- memory values that were changed since the previous search. In some games,
- after an address is modified or frozen, its values may not be changed on
-
-
-
- Game Wizard 32 Shareware - 13 - Reference Guide
-
-
-
- the screen. You may have to wait until the program updates the value on
- the screen to see the change.
-
- We will illustrate the process of using the Basic Search Method in the
- following games: Doom 2 and Civilization.
-
-
- DOOM 2
- ------
-
- In this game, suppose you wanted to find the location of your bullets in
- memory. The following procedure may be used:
-
- 1. Make sure that Game Wizard 32 is resident in memory.
- 2. Run Doom 2.
- 3. When starting a level, wait until 50 bullets are displayed on the
- screen.
- 4. Activate Game Wizard 32 by pressing the ` key (i.e. the key next to
- the 1 and above the tab). Select Memory Address Search in the Main
- Menu.
- 5. When prompted by "Search for:", enter 50 which is the value of the
- bullets, and then press the Enter key.
- 6. In the Main Menu, press Esc to return to the game. Fire the gun ONCE
- to change the number of bullets.
- 7. Activate Game Wizard 32. Select Memory Address Search in the Main Menu.
- 8. Input 49 as the new value of the bullets and press the Enter key.
- 9. At this point Game Wizard 32 should be able to determine the memory
- address where the bullets are stored.
- 10. Game Wizard 32 will then automatically go to the Result of Memory
- Address Search option. A selection can then be made by moving the
- black highlight bar over the memory address and pressing the Enter key.
- 11. Now that an address has been selected, go to the Table of Memory
- Locations. Begin a new table by pressing E to edit the entry. Select
- byte as the size of the entry. Type in "Bullets" for the Description,
- and press either Enter or Tab to go to the next column (address column).
- The Selected Address should already be automatically entered in the
- address column by Game Wizard 32 (if not, press Ctrl-S to input it).
- Then press either Enter or Tab to move to the next column (value
- column). Now input 100 (for 100 bullets) and press Enter to save the
- entry.
- 12. You should then freeze the value of the bullets so that the value cannot
- be modified by the program. This is accomplished by pressing the F key.
- Return to the game and you should now have unlimited bullets.
-
-
-
- Civilization
- ------------
-
- In this game, suppose you wanted to find the location of the money in
- memory. The following procedure may be used:
-
- 1. Make sure that Game Wizard 32 is resident in memory.
- 2. Run Civilization and begin a new game.
- 3. Activate Game Wizard 32 by pressing the ` key (the key next to the 1
- and above the tab). Select Memory Address Search in the Main Menu.
-
-
- Game Wizard 32 Shareware - 14 - Reference Guide
-
-
-
- 4. When prompted by "Search for:", enter 0 which is the value of the
- money, and then press the Enter key.
- 5. In the Main Menu, press Esc to return to the game. Play the game until
- you get some money.
- 6. Activate Game Wizard 32. Select Memory Address Search in the Main Menu.
- 7. Input the new value of the money and press the Enter key (Repeat steps
- 5 to 7 as many times as necessary).
- 8. At this point Game Wizard 32 should be able to determine the memory
- address where the money is stored.
- 9. Game Wizard 32 will then automatically go to the Result of Memory
- Address Search option. A selection can then be made by moving the
- black highlight bar over the memory address and pressing the Enter key.
- 10. Now that an address has been selected, go to the Table of Memory
- Locations. Begin a new table by pressing E to edit the entry. Select
- WORD as the size of the entry. Type in "Money" for the Description,
- and press either Enter or Tab to go to the next column (address column).
- The Selected Address should already be automatically entered in the
- address column by Game Wizard 32 (if not, press Ctrl-S to input it).
- Then press either Enter or Tab to move to the next column (Value
- column). Now input 20000 and press E to save the entry.
- 11. You should then freeze the value of the money so that the value cannot
- be modified by the program. This is done by pressing the F key.
- 12. Return to the game and you should now have an infinite amount of money.
-
-
-
- Command Line Options
- --------------------
-
- Multiple command line options can be used simultaneously
- (i.e. GWSHARE /b=12 /sx /p=book).
-
- The following are the command line options available for Game Wizard 32:
-
- Basic Command Line Options
- --------------------------
-
- /b=# Set screen blanking delay in minutes, range: 1 - 60.
- i.e. to set the screen blanking delay to 10 minutes: GWSHARE /b=10
-
- /k=N Use a different activation key. N is the new KEYNAME.
- i.e. to change the activation key to F1 use: GWSHARE /k=f1
-
- KEYNAME Actual Key
- ------- ----------
- RSHIFT Right Shift
- GMINUS Grey Minus (on Num. pad)
- GPLUS Grey Plus (on Num. pad)
- CTRL Right or left Ctrl
- ALT Right or left Alt
- TAB Tab
- F1 F1
- F2 F2
- F3 F3
- F4 F4
-
-
-
- Game Wizard 32 Shareware - 15 - Reference Guide
-
-
-
- F5 F5
- F6 F6
- F7 F7
- F8 F8
- F9 F9
- F10 F10
-
- /p= Set a new password for boss screen. The maximum length is 8
- characters.
- i.e. to set the password to cloud use: GWSHARE /p=cloud
-
- /sN Set swapping to (d)isk, (e)ms, or (x)ms. Where N is d,e or x
- i.e. to swap to disk use: GWSHARE /sd
-
- /t This option prevents the system time from being updated while inside
- Game Wizard 32 (necessary for some games).
-
- /u This option will remove Game Wizard 32 from memory. This is only
- possible if no other TSR programs are loaded after Game Wizard 32.
-
- /vN Set video swapping to (f)ast or (s)low. Where N is f or s.
- If you experience video problems, try the alternate option.
- i.e. to use slow video swapping use: GWSHARE /vs
-
-
-
- Advanced Command Line Options
- -----------------------------
-
- /altvesa If this command switch is used, Game Wizard 32 will use an
- alternate VESA SVGA swapping method. This option should be
- used only when the SVGA card is not 100% VESA compatible.
- i.e. to enable alternate SVGA swapping use : GWSHARE /altvesa
-
- /comirq This option is used to set the IRQ used by the Serial
- communcations port. This value will be saved in the
- configuration file.
- i.e. to enable support for IRQ 3 use: GWSHARE /comirq=3
-
- /delay This option sets a new delay factor for the game playing speed
- in case it wasn't calculated properly when Game Wizard 32 was
- initially installed. This value will be saved in the
- configuration file. The following are suitable delay factors
- for different systems:
-
- System Delay Factor
- ------ ------------
- 386-25 336
- 486-33 1344
- 486-66 3584
- Pentium-75 9234
-
- /fillumb This option is used to fill the upper memory region so that
- the save/load feature will work correctly in certain games.
-
-
-
-
- Game Wizard 32 Shareware - 16 - Reference Guide
-
-
-
- /gus This option is used to set the port used by the Gravis
- Ultrasound compatible card in case Game Wizard 32 is unable to
- detect it properly. This value will be saved in the
- configuration file.
- i.e. to set the gus port to 220 use: GWSHARE /gus=220
-
- /i=# Alternate interrupt setting, range: 1 - 9.
- i.e. to change the alternate interrupt setting to 5 use:
- GWSHARE /i=5
-
- /install This option allows Game Wizard 32 to be installed regardless
- of whether or not it is already in memory.
-
- /midi This option is used to set the port used by the MIDI compatible
- card. You must use this command line if you wish to enable
- MIDI support since Game Wizard 32 will not automatically detect
- the address of your MIDI sound card. Setting the port address
- to zero will disable MIDI support. This value will be saved in
- the configuration file.
- i.e. to set the midi port to 330 use: GWSHARE /midi=330
-
- /mouse This option will enable the activation of Game Wizard 32 by
- simultaneously pressing the LEFT and RIGHT mouse buttons. If
- this option is ON, Game Wizard 32 can be activated by pressing
- the LEFT and RIGHT mouse buttons. If this options is OFF, Game
- Wizard 32 cannot be activated through the mouse. This value
- will be saved in the configuration file.
- i.e. to activate Game Wizar 32 using the mouse use:
- GWSHARE /mouse=on
-
- /recalc This option is used to recalculate a new delay factor. This
- may be necessary when running different memory managers.
-
- /sbirq This option is used to set the IRQ used by the Sound Blaster
- compatible card in case Game Wizard 32 is unable to detect it
- properly. This value will be saved in the configuration file.
- i.e. to set the Sound Blaster IRQ to 7 use: GWSHARE /sbirq=7
-
- /sbport This option is used to set the port used by the Sound Blaster
- compatible card in case Game Wizard 32 is unable to detect it
- properly. This value will be saved in the configuration file.
- i.e. to set the Sound Blaster Port to 220 use:
- GWSHARE /sbport=220
-
- /trident=N This option is used to correct the hardware bugs found in
- certain Trident VGA cards. This option should be used when
- the top of the game screen becomes corrupted when using Game
- Wizard 32. The N can be ON or OFF. Once the /trident=on
- command line option has been used, Game Wizard 32 will
- configure itself to use this option permanently. If you wish
- to disable this feature you must use the /trident=off command
- line option.
- i.e. to enable Trident bug fix mode use: GWSHARE /trident=on
-
-
-
-
-
- Game Wizard 32 Shareware - 17 - Reference Guide
-
-
-
- /x Enhanced DOS Extender support. This may be necessary for
- certain programs. You must quickly press the activation key
- twice in order to activate Game Wizard 32 under this option.
- The default activation key under this method is LEFT SHIFT.
-
-
-
- Questions & Answers
- -------------------
-
- Q Why do some games crash when I run them while Game Wizard 32 is resident
- in memory?
-
- A You may need to use the /x option when running some of the DOS Extender
- based games. If you are experiencing problems with Game Wizard 32 under
- some DOS Extender based games without the /x command line option. Try
- the following:
-
- 1. Run the game under HIMEM.SYS.
- 2. Disable sound/music within the game.
- 3. Use the /mouse command line option.
-
- Q Why do I experience problems activating Game Wizard 32?
-
- A If you are using NETROOM, please make sure that you don't have the NOV8
- switch on the NETROOM device driver (RM386.EXE) line in your CONFIG.SYS.
- If you are using the Stealth option under QEMM or the Cloaking feature
- under NETROOM, you may experience problems within certain games and with
- Game Wizard 32. To solve these problems, you should disable the above
- mentioned features in the memory managers.
-
- Q Why are the game screens corrupted after activating Game Wizard 32 and
- returning to a SUPER VGA game or application?
-
- A A VESA driver must be loaded PRIOR to running Game Wizard 32 if you wish
- to use it in SVGA programs. If Game Wizard 32 detects a VESA driver
- when it is first installed, the message "Super VGA (VESA present)" is
- displayed for the Video Adapter Type, and VESA SuperVGA BIOS extensions
- will be used for its functions. If your screen is corrupted even though
- the VESA driver was loaded prior to running Game Wizard 32, use the
- command line option /altvesa. This is due to the fact that certain VESA
- drivers are not 100% VESA compatible.
-
- Q Why are my game screens corrupted after I return from Game Wizard 32?
-
- A Your video card may not support the new fast video swapping method.
- Try setting the video swapping speed to slow with the /vs command
- line option.
-
- Q Why are the screens corrupted when running Game Wizard 32?
-
- A Some poorly designed or older EMS Managers do not allow direct transfers
- to and from video memory. This problem can be solved by either upgrading
- your existing EMS manager or by using the /sd or /sx command option
- within Game Wizard 32.
-
-
-
- Game Wizard 32 Shareware - 18 - Reference Guide
-
-
-
- Q I have a Trident graphics card. Why does the screen sometimes become
- corrupted when using Game Wizard 32?
-
- A Some of the Trident VGA cards are not 100% VGA compatible on both the
- hardware and BIOS levels. We have successfully resolved most of these
- incompatibility problems but a few might still exist. If the game screen
- becomes corrupted when using Game Wizard 32, try using the /trident=on
- command line option. Refer to the Advanced Command Line Options section
- of the manual for more detailed information.
-
- Q I have searched for a particular item in a game but have been unable to
- find it?
-
- A There are three different search methods in Game Wizard 32. Each is
- designed to search for a particular type of data. If the incorrect
- search method is used, Game Wizard 32 will not be able to find the item.
- In addition, make sure that the appropriate memory ranges are selected
- for the search.
-
- Q I have a Sound Blaster compatible card, why is Game Wizard 32 unable to
- detect it?
-
- A Your card may not be 100% compatible with the Sound Blaster, or your
- sound card may be using a non-standard port or IRQ. This problem can be
- solved by using one of the following command line options: /sbport or
- /sbirq.
-
- Q How do I get the Gravis Ultrasound to run with Game Wizard 32?
-
- A For the Gravis Ultrasound to function properly with Game Wizard 32, the
- SBOS driver or any other relevant sound driver for the Gravis Ultrasound
- must be loaded prior to running Game Wizard 32. You may also use the
- command line option /gus to specify the Gravis Ultrasound's port address.
-
- Q I copied an installed version of Game Wizard 32 to a friend's computer,
- but it does not seem to work at all. Why?
-
- A When Game Wizard 32 is installed, it configures itself to run at optimum
- performance on that particular computer. Changing hardware
- configurations without reinstalling Game Wizard 32 will cause it to
- behave erratically. Game Wizard 32 should only be installed from the
- distributed package.
-
- Q Why do I get the following message "Error: VM86 mode without VCPI"?
-
- A This error is usually caused by a memory manager that has had its EMS
- services disabled. To solve this problem, enable the EMS services by
- referring to the manual that was supplied with your memory manager. If
- the EMS services cannot be enabled, removing the memory manager will also
- solve this problem.
-
- Q Why can't I use a table that I copied from a friend of mine?
-
- A Some tables may not work on other computers if they use different game
- configurations. If you are running the VGA version of a game while your
- friend is running the SVGA version, the game might use two separate
- executable files or different memory allocation schemes.
-
- Game Wizard 32 Shareware - 19 - Reference Guide
-
-
-
- Q I saved some tables on my computer and loaded them at a later date,
- why don't they work?
-
- A Tables should only be saved/loaded within the game. If the table is
- NOT saved inside the game, it may not function correctly when loaded.
- This is because the table is calculated based on criteria within that
- particular game when loaded.
-
- Q What is the purpose of the Alternate Interrupt Settings?
-
- A Certain programs/drivers may conflict with the default interrupts used
- by Game Wizard 32. If Game Wizard 32 crashes upon installation, use a
- different interrupt setting or the /x option to solve this problem.
- The different setting can only be determined by trial and error.
-
- Q Why can Game Wizard 32 only edit memory after a certain address?
-
- A Game Wizard 32 will not allow the user to edit memory regions that were
- allocated prior to it becoming resident in memory. This is to eliminate
- potential problems that may be caused by editing DOS/DRIVERS/TSRs and
- other critical memory regions.
-
- Q Why can't I search for the same number twice consecutively?
-
- A This will only occur when you try to enter the same value in the first
- and second searches. This is done in order to increase the speed of
- the search process.
-
- Q Why doesn't Game Wizard 32 automatically enter the Selected Address
- in the Address column?
-
- A Game Wizard 32 will only automatically enter the Selected Address in the
- Address column if the address is 00000000. You may either clear the
- entry before editing it or use Ctrl-S when in editing mode to input the
- new Selected Address into the Address column.
-
- Q Why can't I adjust the speed of the program?
-
- A Make sure you use the cursor keys to adjust the speed index and then
- press the Enter key to make it effective. This is not guaranteed to
- work with all games, since it depends on how the game was programmed.
- Some games were designed to run at a specific speed. Altering their
- speed may cause them to crash or behave erratically.
-
- Q Why doesn't Game Wizard 32 run under MS Windows Shell?
-
- A Due to the fact that Game Wizard 32 directly accesses the same hardware
- used by multitasking software, it is incompatible with MS Windows as
- well as OS/2, DESQview and Windows NT.
-
-
-
-
-
-
-
-
-
- Game Wizard 32 Shareware - 20 - Reference Guide
-
-
-
- Q How do I edit a large number in memory?
-
- A Editing a large number in memory may require you to select a different
- memory address size. The following table contains a list of ranges.
-
- 0 - 255 BYTE
- 0 - 65,535 WORD
- 0 - 2,147,483,647 DWORD
-
- Q Why won't certain games detect my MIDI card after activating Game
- Wizard 32?
-
- A This occurs when Game Wizard 32 accesses the MIDI port when it is in a
- uninitialized state. This problem can be solved by either turning off
- the MIDI option or using the Crash to DOS option within Game Wizard 32
- and then restarting the game.
-
- Q Why should I use the /mouse option to activate Game Wizard 32?
-
- A Some games disable the keyboard and use only the mouse or joystick for
- input. When this is done, Game Wizard 32 cannot be activated by
- pressing the hotkey. Under these circumstances, use the /mouse option
- and activate Game Wizard 32 by pressing the LEFT and RIGHT mouse buttons
- simultaneously.
-
- Q How do I prevent certain multi-player modem games from crashing after
- Game Wizard 32 has been activated?
-
- A The /comirq option can be used to select the IRQ that your modem is
- using. Game Wizard 32 will use this information to monitor and
- re-establish the modem's data flow when returning to the current game.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
- Game Wizard 32 Shareware - 21 - Reference Guide
-